![jak and daxter ps2 vs ps3 graphics jak and daxter ps2 vs ps3 graphics](https://gamefabrique.com/storage/screenshots/ps3/sonic-unleashed-01.png)
- #Jak and daxter ps2 vs ps3 graphics 720p#
- #Jak and daxter ps2 vs ps3 graphics full#
- #Jak and daxter ps2 vs ps3 graphics portable#
- #Jak and daxter ps2 vs ps3 graphics plus#
#Jak and daxter ps2 vs ps3 graphics portable#
The portable edition tones down the bloom lighting used on PS3, as shown towards the rear of the room. PlayStation 2 PlayStation Vita PlayStation 3 Here we have the Vita version paired up with PS2 and PS3 - both of which we scale to a matching 960x544. Thankfully this is mitigated by the smaller dimensions of the Vita's screen, and is only really noticed when footage is blown up for comparison with PS3. The Vita clears this up well enough, with smoother brick roads coming at the expense of a blur to flooring past a certain point. In the PS3's favour is a heavier use of bloom lighting around windows, though this is a minor tweak in all, and the lighting model is otherwise perfectly translated to Vita.Ī difference in texture filtering also divides the three, with the sheer absence of it on PS2 causing a distracting visual flicker to distant textures. It's uncannily close, right down to the opacity of dynamic character shadows, or the texture-mapping detail on bosses while up close. Looking past the image quality hit on Vita, the actual in-game assets are practically a match for the PS2 and PS3 releases. Nevertheless, from this setup we're able to construct a three-way comparison video, and a 46-strong God of War Collection comparison gallery. This also proved a criticism of the PS3 remaster, and on Vita we see no improvement. The Vita version, meanwhile, defaults to the PS2's "cropped" widescreen setup - unfortunately cutting the top and bottom of the original 4:3 view and stretching the UI elements to suit a 16:9 aspect ratio.
![jak and daxter ps2 vs ps3 graphics jak and daxter ps2 vs ps3 graphics](https://gamingbolt.com/wp-content/uploads/2012/03/ratchet-and-clank-thumb.jpg)
#Jak and daxter ps2 vs ps3 graphics 720p#
Use the full-screen button and 720p resolution for the best viewing experience.īut how do the Vita's in-game visuals stack up to other releases? To match all three, we capture the PS2 version via HDMI using a backwards-compatible PS3, and make sure to select the game's progressive scan and widescreen options.
#Jak and daxter ps2 vs ps3 graphics full#
"The original God of War assets have made their way across to Vita virtually unscathed, but the core experience disappoints compared to the PS2 games, let alone the PS3 remasters." God of War Collection compared on PlayStation 3, PlayStation Vita, and also the PlayStation 2 original (via a full back-compat PS3). It's probably the weakest element of Bluepoint's PS3 work, but even with the advantage of working with a smaller screen, Sanzaru has really dropped the ball. In many HD remasters, converting across pre-rendered standard-definition 4:3 assets into HD 16:9 is a significant challenge. Transitions to and from gameplay are very jarring, making the collection feel lacking in terms of premium finish. These run at an unstretched 796x506, meaning the story often progresses through a noticeably smaller viewing window than in-engine play. However, more vexing is the use of thick, black borders to frame these cut-scenes.
#Jak and daxter ps2 vs ps3 graphics plus#
This reduction comes down to heavy compression of both audio and video assets on Vita, resulting in a muffled dialogue, plus obtrusive macro-blocking artefacts during cut-scenes. The other major disappointment is in the handling of frequently used pre-rendered cut-scenes, where Sanzaru appears to have significantly cut down the original assets (squeezing both games into a mere 3.3GB download). Visually, it's worth stating right off the bat that almost everything in terms of textures, geometry and lighting makes the jump from the home console editions - but this chop to image quality can't help but impact our appreciation of the fact. The result is considerably more muddy and blurred than we'd expect, which isn't helped by the grounded greys and browns of the series' colour palette. In line with many major releases on the platform, both God of War and its sequel render at 720x408 before upscaling to the full 960x544 dimensions of the display. With Bluepoint otherwise occupied, Sanzaru Games takes point on Vita and it's immediately clear that we're in sub-native waters. So what's the deal with the God of War Collection on Vita? The Vita, meanwhile, has a mixed history with PS2 ports so far, with Metal Gear Solid 2 and 3 taking a visual hit owing to sub-native resolutions, and the Jak and Daxter trilogy running at truly trying levels of performance. The first two God of War games rank among the most spectacular titles on PS2 - major technical feats from the console's twilight years, both making a worthy jump to the HD era via Bluepoint Games' excellent PS3 remasters.